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 merit industries, inc.

OWNER’S MANUAL

FOR TECHNICAL ASSISTANCE

CONTACT:

Merit Industries, Inc. Customer Service Department

USA and Canada call toll-free:

1-800-445-9353

Outside the USA and Canada call:

 

(215) 639-4700

FAX

(215) 639-5346

2525 State Rd., P.O. Box 5004, Bensalem, PA 19020-8529

PM0189-06

THIS MANUAL CONTAINS IMPORTANT INFORMATION ABOUT NEW FEATURES AND

FUNCTIONS. MAKE SURE TO READ THE INFORMATION INCLUDED IN THIS MANUAL TO

MAKE THE MOST OF YOUR NEW GAME!

All new games and features are shown in bold, italic type.

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Megatouch™ XL 6000 Manual

Table of Contents

New and enhanced features 

are

 listed in 

bold, italic type

 and are surrounded by a dotted box.

Site Preparation...........................................................................................p. 1

Game Description........................................................................................p. 1

Screen Calibration.......................................................................................p. 2

Degaussing your Monitor ............................................................................p. 2

Monitor Colors Adjustment..........................................................................p. 2-3

Maintenance .................................................................................................p. 3

Troubleshooting ............................................................................................p. 3-4

DIP Switch Option Settings .....................................................................p. 4

Mega-Link™................................................................................................p. 5

Game Operation

Setup Screen..........................................................................................p. 6

System Settings .....................................................................................p. 7-8

Game Menu...........................................................................................p. 9

Coin-In Menu...........................................................................................p. 10

Books ......................................................................................................p. 11

Video Billboard.......................................................................................p. 12-14

Parts Illustrations

Countertop ..............................................................................................p. 15

Upright .....................................................................................................p. 16

Cabaret ...................................................................................................p. 17

Parts Lists

Countertop ..............................................................................................p. 18-19

Upright .....................................................................................................p. 20

Cabaret ...................................................................................................p. 21

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COPYRIGHT © 1999 MERIT INDUSTRIES, INC.

PM0189-06

MEGATOUCH™ XL 6000 MANUAL

1

Site Preparation

In determining the location for your Megatouch

MAXX/Millenium video game, consideration must be

given to a suitable, grounded electrical outlet. Since

the game is a computerized device, it should have a

separate circuit, if at all possible. If a separate circuit

is not available, care should be taken to provide a

clean and constant voltage. As a basic guideline,

never connect the unit to a circuit that also supplies

power to freezers, coolers or other high power

consuming and electrical noise generating

equipment.

Game Description

The Megatouch MAXX/Millenium comes housed in a

13” countertop cabinet, a 19” cabaret cabinet or a

19” upright cabinet.

The countertop model has 4 key-locked

compartments: the CPU section, the CD-ROM

access, the coin mech section and the coin box. The

upright and cabaret models also have 4 key-locked

compartments: the CPU section, the coin mech

section, the coin box and the rear door. The

countertop is equipped with one coin mech and the

upright and cabaret models have two; optional bill

acceptors are available for all models.

Rear Door Compartment (upright/cabaret models)

The rear compartment of the 19” upright allows

access to the rear of the monitor, the

communications board and the touchscreen

controller

CPU Section

The CPU section is accessible from the rear of the

unit in the countertop and from the front of the

upright and cabaret versions. In the countertop, The

CPU section houses the CRT, the monitor controls,

the CPU and CRT-500 I/O boards, the power supply

and the main harness; in the upright and cabaret

versions, the CPU section houses the CPU and

CRT-500 I/O boards, the power supply, the main

harness, the CD player and volume control.

The Dallas key and boot PROM are located on the

CRT-500 I/O board, as is the volume control for the

countertop version. The volume control for the

upright and cabaret models, is located at the front of

the PC shelf (see Figures 10, 11 and 13 for

locations).

Coin Mech/Coin Box Section

13” Countertop

The coin mech/coin box section is accessible from

the front of the unit. This section is key-locked for

security purposes. A sturdy metal box located within

the coin mech section, holds all coins deposited into

the machine. The coin box is separately key-locked

for security.

Also located within the cavity of the coin mech are 2

internal switches, ”SETUP” and “CALIBRATE,” and

the coin meter. Location of these switches can be

seen in Figure 10. Pressing the “SETUP” button will

bring you to the Megatouch Setup screen (see

Figure 1). See the next section for calibration

instructions.

19” Upright/19” Cabaret

The coin mech and coin box are accessible from the

front of the cabinet. Both doors are key-locked for

security purposes.

Also located within the cavity of the coin mech are 2

internal switches, ”SETUP” and “CALIBRATE,” and

the coin meter. Location of these switches can be

seen in Figures 11 and 13. Pressing the “SETUP”

button will bring you to the Megatouch Setup screen

(see Figure 1). See the next section for calibration

instructions. The remote monitor controls are also

located inside the coin mech section, Velcroed to the

top of the coin box.

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COPYRIGHT © 1999 MERIT INDUSTRIES, INC.

2

MEGATOUCH™ XL 6000 MANUAL

PM0189-06

Screen Calibration

The machine must be in the idle mode or game

select mode to calibrate the touchscreen.

 

Find the “CALIBRATE” button located behind the
coin mech and press it to enter the screen
calibration mode.

 

Touch the center of the first circle that appears
on the screen. Once you release your finger, a
second circle will appear on the screen.

NOTE: YOU MUST HOLD YOUR FINGER ON THE CIRCLE

FOR APPROXIMATELY 2 SECONDS FOR THE
CALIBRATION TO BE RECOGNIZED.

 

Touch the center of the second circle that
appears on the screen.

 

Once the second circle is touched, a crosshair
will appear on the screen. To test the calibration
of the screen, touch the crosshair with your
finger and slowly drag your finger around the
screen. The crosshair should follow your
movement.

 

Touch the “EXIT TEST” icon.

NOTE: On upright models, if you open the
monitor door while the machine is on, you will
have to recalibrate the touchscreen.

Degaussing your Monitor

If your monitor is displaying “purity problems,” (a

display with purity problems will have parts of an all-

white screen affected by blotches of color) the

monitor needs to be degaussed using a “degaussing

coil.” A degaussing coil is a circular electromagnet,

used to cancel out any stray magnetic fields that may

build up on a metal object.

All of our monitors have built-in degaussing coils that

are automatically activated on power-up. If your

game is experiencing minor purity problems, try

powering down the game for 5 minutes and then

reapplying power to activate the degaussing coil. If

the problem is not corrected, you will have to use a

manual-degaussing coil.

Follow the instructions below for degaussing a

monitor.

1.  Plug in your degaussing coil.

2.  Hold the coil about three feet from the monitor,

press the trigger to activate the magnetic field
(for circular-shaped coils, orient the coil so you
see the monitor through the hole in the middle;
for wand-shaped coils, points the wand towards
the screen).

3.  Move the coil in a circular motion around the

face of the monitor and slowly approach the
game.

4.  Continuing to move the coil in a circular motion,

slowly back away from the monitor.

5a. CIRCULAR-SHAPED COILS: When you are

about three feet away, quickly turn the coil
perpendicular to the monitor and release the
trigger.

5b. WAND-SHAPED COILS: When you are about

three feet away, point the wand away from the
monitor and release the trigger.

Monitor Colors Adjustment
Procedure

For adjusting the colors on any of our monitor types,

we suggest following the procedures described

below.

The vertical/horizontal controls and

brightness/contrast controls are located on the

monitor control panel, Velcroed inside the game. The

monitor RGB controls are located on the monitor

neckboard. Adjust the RGB controls until the screens

look as suggested in the following steps.

Ducksan/Telco/Tatung Monitors

1.  Set the game to the Checkerz game screen.

2.  Adjust the vertical and horizontal size and

vertical and horizontal position to make sure that
the game screen fills the monitor screen and that
the game screen is centered.

3.  Adjust the brightness and contrast controls until

the top sets of checkers are rich red and the
bottom set are a dark gray. The feet on the
“Checkerz” character should be white. (Adjusting
the brightness and contrast can also correct for
a lack of sharpness in the picture.)

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COPYRIGHT © 1999 MERIT INDUSTRIES, INC.

PM0189-06

MEGATOUCH™ XL 6000 MANUAL

3

Maintenance

Cleaning the Cabinet

 

The cabinet should be cleaned with a damp cloth
and mild detergent.

Cleaning the Touchscreen Monitor

 

The touchscreen glass should be cleaned with a
damp cloth and isopropyl alcohol or a non-
ammonia
 cleanser. Do not use any abrasive or
vinegar-based cleansers, as they will damage
the touchscreen glass
.

To gain access to the entire surface of the monitor

screen on the upright model, you will have to release

the monitor door latches. To do so, open the coin

mech door. Located inside, above and to the right

and left of the coin mech, are two monitor door

latches. Loosen the thumbscrews securing the

latches and rotate the latches to release the monitor

door. See Figure 12.

To gain access to the entire surface of the monitor

screen on the cabaret model, you will have to

release the monitor door latches. To do so, open the

coin mech door. Located inside, above and to the

right and left of the coin mech, are two monitor door

slide-latches. Loosen the thumb nuts securing the

latch and slide the latch open. Pull up on the bottom

of the bezel to remove it (NOTE: TO FULLY

REMOVE THE BEZEL, YOU MUST DISCONNECT

THE GROUND BRAID).

To gain access to the entire surface of the monitor

screen on the countertop model, you will have to

remove the top of the machine. To remove the top of

the machine, unlock and open the rear door.

Disconnect the fan power connector and disconnect

the plastic tubing and ground strap attached to the

lid. Press up on the spring-loaded levers located on

each side of the lid. Push the lid forward and pick it

up to remove. See the decal inside the lid for a

diagram of locations.

NOTE: DO NOT USE ANY ABRASIVE SOLVENTS, ACID OR
VINEGAR-BASED CLEANSERS ON THE MONITOR OR SIDE
DECALS. OVER TIME, SUCH CLEANSERS COULD HARM
THE TOUCHSCREEN AND ERASE THE DECALS. BE
CAREFUL NOT TO USE COMMERCIAL CLEANERS
CONTAINING ANY OF THESE SUBSTANCES.

Fan Operation

 

To ensure proper operation of the game, it is

important that all fans are operating correctly

and that the airflow is unobstructed. Make sure

nothing is placed inside the cabinet or next to the

fan vents that would inhibit the flow of air. Also, if

any fans are not operating, it is important that

they be replaced.

Troubleshooting

Coin Jam

The game also has coin jam and stringing detection

software. Should a coin become jammed in the

mech or someone tries to string the mech, a

continuous tone will be emitted by the game and the

words “COIN JAM” will be displayed on the screen.

If the game emits the coin jam indicator sound when

powered up, this may indicate that the NORMALLY

CLOSED contacts of the coin mechanism are being

used. The NORMALLY OPEN contacts must be

used.

Also, see the accompanying Troubleshooting Guide.

IMPORTANT LEGAL NOTICE

If you operate this game in the following states, you

must confirm that you are running the appropriate

program version for that state:

California, New York, Hawaii

(No double-up in poker, no free game in

Solitaire)

Minnesota

(No card games except Solitaire, Power

Solitaire, 11UP and Tri Towers)

Louisiana, Oregon

(No card Games)

New Jersey

(Must have lockout coil, and each game

registered with ABC)

Failure to use the correct version may result in

machine forfeiture, and may lead to both civil and

criminal penalities for the operator and location

owner. If you are unsure what program you are

running or would like further information, please

contact Merit Customer Service (1-800-445-9353).

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COPYRIGHT © 1999 MERIT INDUSTRIES, INC.

4

MEGATOUCH™ XL 6000 MANUAL

PM0189-06

Megatouch™ XL Software
Instructions

DIP Switch Settings

Physical DIP switches are reserved for future use. All
current operator-adjustable functions are controlled
by the soft DIP switches (accessed by touching the
“OPTIONS” icon on the Megatouch XL 6000 Setup
screen. See Figure 1).

TIMER

1

YES

NO

ALLOW SEX?

YES

NO

ALLOW NUDITY?

 2/3

YES

NO

ALLOW SEX DURING ATTRACT?

 3

YES

NO

MYSTERY PHRAZE SEX CATEGORY?

 3

YES

NO

MATCH’EM UP BABES AND HUNKS?

 3

YES

NO

MEMOREE BABES AND HUNKS?

 3

YES

NO

TRIVIA/POWER QUIZ SEX CATEGORY?

 3

YES

NO

PIX MIX BABES AND HUNKS?

 3

YES

NO

PHOTO HUNT EROTIC CATEGORY?

 3

SET

4

NO

YES

PLAYER SELECTABLE LANGUAGE

OTHER

ENG

DEFAULT LANGUAGE?

YES

NO

LANGUAGE BUTTONS HAVE FLAGS

YES

NO

SOLITAIRE FREE GAME?

YES

NO

TRIVIA/PWR QUIZ SHOW CORRECT ANSWER?

4/300K

5/1M

TRIVIA ROUNDS/BONUS?

YES

NO

POWER SOLITAIRE SPLIT COLUMN MOVE?

YES

NO

POWER SOLITAIRE FREE GAME?

$/¢

CREDS

PRICE DISPLAY?

YES

NO

STRIP POKER MOAN SOUNDS? 

3

YES

NO

STRIP POKER REWINDS FOR LOSS 

3

ENG

GER

CHECKERZ RULES?

NO

YES

AUTO CLEAR HIGH SCORES

5

NO

YES

6 STARS ENABLED?

YES

NO

HI-SCORE ACCESS FROM 6 STARS?

6

YES

NO

VBB ACCESS FROM 6 STARS?

6

YES

NO

VOLUME CONTROL ACCESS FROM 6 STARS

6

YES

NO

CALIBRATION ACCESS FROM 6 STARS

6

NO

YES

SHOW DECK CARDS

SHORT LONG FAN TIME?

 7

YES

NO

ALLOW GAME CONTINUATION?

YES

NO

ALLOW BONUS REPLAY?

 8

NO

YES

FREE PLAY ENABLED

NO

YES

EASY MODE ENABLED

 9

NO

YES

POWER QUIZ CATEGORY SAME FOR ALL

YES

NO

POWER QUIZ CONSOLATION QUESTION

NO

YES

CONTINUOUS BONUS ROUND?

1 Touching “TIMER” for the “ALLOW SEX?” setting allows the

operator to set times during which adult-oriented categories
and games are available to the players. Using the arrows, set
the time at which the adult-oriented games and categories will
be turned on and set the time at which they’ll be turned off.
The time is set using 24 hour, “military” time. The factory
default settings are set to turn on at 22:00 (10:00 PM) and to
turn off at 6:00 (6:00 AM).

2  When “ALLOW NUDITY” is set to “YES,” a small box will

appear to the right. Select from “R” or “X” rated nudity
(“X-rated” = full frontal nudity).

3  These settings are only available if “ALLOW SEX?” is set to

“TIMER” or “YES.”

4  “SET” is only shown if “Player Selectable Language” is

set to “YES.”By touching the “SET” button, the
Language Select Screen will be displayed. Use the “On”
and “Off” button to select the desired language.

NOTE:  The first language selected will automatically
become the default language; all other languages will follow
in the order that they are selected.

5  When “AUTO CLEAR HIGH SCORES” is set to “YES,” a small

box will appear to the right. Touching this box allows the time
period to be set from 1 to 4 weeks (from the time the player
name is entered). The factory default setting is two (2) weeks.

6  These settings are only available if “6 STARS ENABLED?” is

set to “YES.”

7  This setting is only available if “SHOW DECK CARDS” is set to

“YES.”

8  Setting this to “YES” enables a bonus replay for all games,

except Trivia Whiz, Pile On, Strip Poker, Double Solitaire
and Mystery Phraze. The table below shows the scores
needed to achieve a bonus replay (after a replay has been
earned, the next player must beat the last replay score to
earn another replay).

Game Name

Score Needed for

Initial Replay

Great Solitaire

45,000

Run 21

250,000

Royal Flash

300,000

Match’Em Up

200,000

Memoree

300,000

Tri-Towers*

125,000

4-Play

1,500,000

Conquest

30,000

11-Up*

125,000

Hoop Jones

125

Zip 21

200,000

Checkerz

28,000

Quik Match

400,000

Power Solitaire

55,000

Pix Mix

350,000

Photo Hunt

400,000

Quikcell

100,000

Tai Play

240,000

Puck Shot

3000

Take 2*

110,000

Mystery Phraze

325,000

Power Quiz

NO REPLAY

Pile On

NO REPLAY

Strip Poker

NO REPLAY

Double Solitaire

NO REPLAY

Trivia Whiz

NO REPLAY

Mega Link Trivia

NO REPLAY

Chug 21

250,000

Symbol Tri-Towers

125,000

Symbol 11-UP

125,000

Symbol Take - 2

110,000

Hooter

NO REPLAY

Trip Flip*

NO REPLAY

Tennis Ace

NO REPLAY

3 Blind Mice

NO REPLAY

Route 66

45,000

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PM0189-06

MEGATOUCH™ XL 6000 MANUAL

5

Super Route 66

55,000

Fast Lane

100,000

MGA Championship Golf

NO REPLAY

9  Easy Mode reduces the number of points needed to reach the

bonus round for Hoop Jones (125/150 points), Eleven-Up
(68,000/80,000 points), Tri-Towers (64,000/80,000 points),
Royal Flash (180,000/200,000 points) and Quik Match
(250,000/280,000 points).

Mega Link™ Feature

The Megatouch XL’s Mega Link™ feature allows up

to four games, in one location, to be linked together,

allowing 2 to 4 players to play in head-to-head

competition.

The Mega Link™ logo will appear next to each

“linkable” game in the player’s game menu. Selecting

a “linkable” game brings up the “Mega Link™” icon,

along with the standard “1 player” and “2 player”

icons. If the game is not linked to other Megatouch

XL games, the Mega Link™ icon will appear.

Mega Link Games

Mega Link Trivia*

Royal Flash

Quik Match

Take 2

Hoop Jones

Chug 21

Tri-Towers

Symbol Take 2

Checkerz

Symbol Tri-Towers

Solitaire

Symbol Eleven-UP

Power Solitaire

Puck Shot

Double Solitaire*

Pile On*

Eleven-Up

Tennis Ace

Run 21

Power Quiz

Zip 21

Super Route 66

Route 66

*Can only be played as a linked game. If the game is

not linked, these games will not appear in the

player’s game menu.

To link your games, connect one end of an RJ11

cable to one of the communications jacks located

near the power entry and connect the other end to

one of the communications jacks on the other game.

You can repeat this, IN SERIES, for up to four (4)

games. IT IS IMPORTANT THAT YOU DO NOT

CONNECT THE GAMES IN A LOOP (i.e. DO NOT

CONNECT THE LAST GAME IN YOUR SERIES TO

THE FIRST GAME IN THE SERIES).

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6

MEGATOUCH™ XL 6000 MANUAL

PM0189-06

To Enter This Screen, Touch The “Setup” Button In The Coin Mech Section

Figure 1 - Megatouch Game Setup Screen

Setup Screen Functions

Coin-In Menu:

Enters the coin/credit setup screen.

Game Menu:

Enters the game menu selection screen.

Display Books:

Enters the bookkeeping statistics screen.

Options:

Displays the soft DIP switch settings screen. The DIP switches displayed
on this page will vary depending on which games are active (see page 4
for a list of DIP switch settings).

Video Test:

Displays video test screens. Touch the screen to cycle through.

Touchscreen Test: Enters the touchscreen test for checking touchscreen calibration.

High-Scores:

Enters the clear high scores screen. Touch game to select, touch “CLEAR
CURRENT” to clear the high scores for that game. Touch “CLEAR ALL” to
clear all high scores. Activate Six Stars* to clear high scores (*see next
page).

Clear Credit:

Erases all credits on the machine.

Free Credit:

Adds credit without using coin switch. Free credits are listed  separately in
the books screen.

System Settings:

Enters the system settings screen which gives the operator access to the
Set Time, Set Serial Game Number, PC Dump, Set 6 Star PIN, Security
Setup, Volume Control, Video Billboard and Mega-Link screens. See the
next page for explanations of each option.

Exit:

Returns the game to the attract mode.

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PM0189-06

MEGATOUCH™ XL 6000 MANUAL

7

To Enter This Screen, Touch “System Settings” At The Setup Screen

Figure 2 – System Settings Screen

System Settings

The System Settings controls allow the operator to access the Set Time, Set Serial Game
Number, PC Dump, Set 6 Star PIN, Security Setup, Volume Control, Video Billboard and
Mega-Link screens.

Set Time:

Brings up the Set System Date and Time screen. Time is shown in 24-
hour, military time (e.g. 5:00pm = 17:00). Use the up and down arrows
to set the time and/or the date.

Set Game
Serial Number: Brings up the Set Game Serial Number screen. Enter the game’s

serial number using the keypad.

PC Dump:

PC Dump allows the books information to be downloaded to a PC.
Software for the PC is required for it to operate. Contact Merit
Customer Service for information.

Set 6 Star PIN*: Brings up the Set 6 Star PIN screen via the info button in the games

idle mode screen. Touch the stars in the order they must be touched
to give access to the Video Billboard, High Scores, Volume Control
and Calibration screens (to allow access to any of these screens
through 6 Stars, the DIP switch must be set to “YES” for each screen;
see the DIP switch list on page 1).

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8

MEGATOUCH™ XL 6000 MANUAL

PM0189-06

Security Setup: Brings up the Set Security PIN screen. From this screen, the operator

can set the PIN number and select which of the features (Coin-In
Menu, Game Menu, Display Books, Options, High Scores, Free
Credits and Set 6 Star PIN) will be protected by the PIN. To set the
PIN, first touch “SET” on the keypad. Then, enter your 4-digit PIN
using the keypad and touch “ENTER.” The game will prompt you to re-
enter your PIN to confirm. After confirming your PIN, touch the icon for
each of the features you wish to protect with the PIN.

To unlock a feature, touch the appropriate icon in the Set Up screen.
The game will display the PIN keypad. Enter the PIN using the keypad.
Once the PIN has been entered, all options become available (without
having to enter the PIN for each option). After exiting the Set-Up
screen, the PINs become active again for all appropriate options.

Volume:

Brings up the Volume Control screen. Touch the volume control icon to
adjust the volume up or down. This screen allows you to sample the
sound volume without exiting the screen. The on-screen volume
control can also be accessed using “Six Stars.”

Video Billboard: See page 10 for Video Billboard operation instructions.

Mega Link Test: Allows the operator to test the connection between linked games.

*Six Stars Enabled

This feature allows the access to the Clear High Scores, Volume Control, Video Billboard and
Calibration, without having to remove the coin box. If the Six Stars Enabled dip switch is set to
“YES,” touching the INFO icon on the idle mode screen will cause six numbered stars to
appear on the screen. Touching these stars in the programmed order will bring up a screen
with icons for the Video Billboard, High Scores and Volume Control screens (provided the
appropriate DIP switches have been set to “YES”). To set the sequence, in which the stars
must be touched, go to the “System Settings” screen, touch the “Set Six Star PIN” icon and set
the sequence.

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To Enter This Screen, Touch “Game Menu” At The Setup Screen

Figure 3 - Game Menu Screen

The game list and prices are programmed using this screen. The top of the screen shows
the various game menu names. The fields below show the game positions available, with
the price for each game. The list on the right shows all games available for that category.
The lower buttons will clear the selected item from the players’ game menu (CLEAR 1),
clear all of the games from the players’ game menu (CLEAR), reset the selected game
menu to the default setting (DEFAULT) and reset all of the game menus to the default
settings (DEFAULT ALL).

To program the player’s game lists, first select the category in which you want the game to
appear, by touching that category’s name at the top of the screen. Choose the menu
position you want the game to occupy, by touching that position. Then, touch the desired
game name, from the game list on the right side of the screen. That game will now appear
in the menu (a game cannot appear in a game list more than once). To adjust the price,
touch the price in the game menu. Each touch will rotate the price from 25¢ (1CR), to 50¢
(2CR), to 75¢ (3CR), to $1 (4CR) and back to 25¢ (1CR). Touch “EXIT” when done.

TOP GAMES allows the operator to enter up to 6 games in that category. Set the Top
Game Threshold to tell the game how many plays qualifies a game for the top games
list. Once a game reaches that number of plays, it will automatically be added to the
Top Games category. The Default threshold is “10.”

Games currently in the displayed category will appear shaded in the game list on the right.

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To Enter This Screen, Touch “Coin-In Menu” At The Setup Screen

Figure 4 – Coin In Menu

Game cost can be controlled two ways: by changing the number of credits required to play a game or by changing
the cost of a credit. The Coin-In Menu allows you to adjust the cost of a credit, as well as providing a way to give
players “bonus” credits for depositing a higher amount of money.

In the example below (UK currency), each game costs one (1) credit and the cost for a single credit is 30p. This
method is preferred if you want game cost to always be reflected as “1 credit.”

(COIN VALUE)

COIN INPUT

COINS

=

CREDITS

&

METER PULSES

(10p)

1E

3

1

3

(20p)

2E

3

2

6

(50p)

3E

1

2

(player premium 25p/credit)

5

(£1)

4E

1

5

(player premium 20p/credit)

10

Note that meter pulses are independent of credits and only track the unit of currency (10p in this example).

In the next example, the cost of a credit is set to 10p and each game costs 3 credits (for a total of 30p). This
method allows game cost to be increased by the smallest unit of currency used (e.g. increasing the cost of
Solitaire to four (4) credits would increase the game cost by 10p).

(COIN VALUE)

COIN INPUT

COINS

=

CREDITS

&

METER PULSES

(10p)

1E

1

1

1

(20p)

2E

1

2

2

(50p)

3E

1

6

(1 bonus credit)

5

(£1)

4E

1

15

(5 bonus credits)

10

In both examples, players are given an incentive to deposit more money by giving them “bonus” credits for
depositing 50p or 

£

1. Coins may be deposited in any combination of values and the game will automatically

register the highest number of credits for the total amount of coins deposited. Once a game is played, any
remaining fractional credits are erased.

When programming the Coin-In Menu, E1 is set for the lowest value coin, E2 for the next highest value, etc. If all
four coin inputs are not used, the unused inputs must be set “N/A.”. See the example below, which uses German
currency.

(COIN VALUE)

COIN INPUT

COINS

=

CREDITS

&

METER PULSES

(1DM)

1E

1

1

1

(2DM)

2E

1

3

(1 bonus credit)

2

(5DM)

3E

1

7

(2 bonus credit)

5

(unused)

4E

N/A

N/A

N/A

Adjust the coin/credit/meter pulse settings by touching the field you want to change.

Generally, most countries have factory default setting. This setting can be adjusted (as described above), but will
return if the game memory is cleared.

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Some programs have a CURRENCY DEFAULT DISPLAY located to the left of the coin inputs. It shows the
currency value for each of the coin inputs. This display is used as a guide and is not used in any calculations.
Touch the CURRENCY DEFAULT DISPLAY to hide/show the display.

To Enter This Screen, Touch “Display Books” At The Setup Screen

The books screen displays the current and lifetime credit totals for each game, as well as the percentage of credits
played per game (the percentage for each game is the total number of credits played on that game divided by the
total number of credits entered into the machine).

Touching a game name will display the current and lifetime credit totals*, broken into 1 Player, 2 Player and Linked
Games. It also shows the “shortest,” “longest” and “average” playing times for that game (only “link-only” games,
like Pile-On, are included in time calculations; time calculations for games that can be played as link or
amusement are only displayed for the amusement version).

Touch CLEAR CURRENT to erase all current book data.

*Touching Trivia Whiz or Power Quiz displays totals by category.

Figure 5 - Books Screen

Figure 6 - Books Screen

w/ Time Inset

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Megatouch™ XL Video Billboard Operating Instructions

The Megatouch™ XL Video Billboard allows for six, separate advertising screens. Two of
the screens can only be accessed using “Six Stars” (and are intended for use by the
location owner), the other four screens are accessed using the Video Billboard icon located
on the System Settings screen.

The Video Billboard provides several font styles, sizes and colors, a choice of background
colors and designs, as well as a variety of clip art. The basic Video Billboard screen is
shown below, followed by the operating instructions. A maximum of 16 screen objects (a
line of text or a piece of clip art) can be placed on any given screen.

Figure 7 – Video Billboard Screen with Keyboard

To access the Video Billboard, enter the System Settings screen and touch the VIDEO
BILLBOARD icon to display the video billboard keyboard screen.

Icon Functions:

Callout #

Screen Icon

Description of function

1

Timer

Allows the user to set the amount of time the given screen is
displayed during the idle mode. The timer can be set from 0 to 20
seconds, in 5 second increments. (Setting the timer to zero (0) will
prevent the screen from being displayed. This is helpful when
designing a screen that you do not want to display immediately, but
do want to store in the game’s memory for use at a later date.)

1

2

3

4

8

5

6

7

9

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Callout #

Screen Icon

Description of function

2

Full Screen

Allows the user to view a full screen preview of the designed screen.
While in “full screen,” graphics and text can be repositioned by
selecting them and then touching the new location.

3

Clear Ad

Allows the user to erase the entire design for the displayed screen.
This icon changes to “DELETE” if any screen object is selected (when
an object is selected, a box appears around the object)

4

Screen X

Touching this icon toggles through each of the video billboard screens
(where “X” is the number of the screen).

5

Font

Touching this icon displays the font formatting icons on the bottom
half of the screen. These icons allow the user to select from 4 styles
of font, 3 font sizes and 8 colors. The screen also has controls for
alignment: right, left and centered. To format the font, select the
desired text and then touch the font style, size, color and/or alignment
(if you have more than one line of text on the screen, you will need to
repeat this action for each line of text). Touching the KEYBOARD icon
will return you to the keyboard screen.

6

Background

This icon toggles the background design through each of the 20
preset backgrounds.

7

Clip Art

This icon displays the clip art selection windows on the bottom half of
the screen. From here, the user can select clip art to be used on the
displayed screen. Use the scroll bar at the bottom of the screen to
move through the clip art. To insert clip art, touch the screen at the
desired location and then select the clip art. The clip art size can be
adjusted by selecting the piece of clip art and then selecting “SMALL,”
“MEDIUM” or “LARGE” at the bottom of the screen (if you have more
than one piece of clip art on the screen, you will need to repeat this
action for each piece of clip art). Once clip art is displayed on the
screen, touching the desired clip art and sliding your finger to the
location where you want it placed can move it. Touching the
KEYBOARD icon will return you to the keyboard screen.

8

Exit

Exits the user to the System Setting screen.

9

Keyboard

The keyboard is used for entering all text onto the displayed screen.
Once text is displayed on the screen, touching the text and sliding
your finger to the location where you want the text placed can move it.
The cursor can be moved to a new location by touching the desired
location.

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Figure 8 – Video Billboard Screen with Font Controls

Callout #

Screen Icon

Description of function

10

Select Type

Touch to change font type (choose from 4 font styles)

11

Select Size

Touch to change font size (choose from 3 size options)

12

Select Alignment

Touch to set font alignment (left, right or centered)

13

Select Color

Touch to change font color (choose from 8 colors)

14

Keyboard

Displays the keyboard

Figure 9 – Video Billboard Screen with Clip Art Controls

Callout #

Screen Icon

Description of function

15

Clip Art

Touch a clip art window to select (choose from 33 pieces of clip art)

16

Select Size

Touch to change clip art size (choose form 3 sizes)

17

Scroll Bar

Touch the arrows to scroll through the clip art

18

Keyboard

Displays the keyboard

10

11

13

14

12

17

15

16

18

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FIGURE 10 - 13” COUNTERTOP

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FIGURE 12 - 19” UPRIGHT (REAR VIEW)

FIGURE 11 - 19” UPRIGHT (FRONT VIEW)

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FIGURE 13 - 19” CABARET (FRONT VIEW)

FIGURE 14 - 19” CABARET (REAR VIEW)

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MEGATOUCH XL PARTS LISTS

Megatouch XL COP
Part List

CALLOUT #

PART #

DESCRIPTION

SA0100-01

ASSY, MEGATOUCH XL, CTOP

1

MW0009-01

CHASSIS, CTOP, XL

2

MW0015-01

BRACKET, LOCK, CTOP XL

3

HW8741

LOCK, CIRC, BNT, DIFF, 1/2”

4

SA4084-02

SPEAKER ASSY, 4”, W/6-PIN CONN

5

HW8993-02

LAZY SUSAN, 12” DIA, 15 DEG. STOPS

6

HW8018-01

ANTI-SKID PAD, 11.5”DIA, RA65 RBR

7

MW0038-01

CORD CLAMP, XL

8

HW9001

TUBING, PLASTIC

9

SA0108-01

HARNESS, MAIN, CTOP, XL

10

SA0111-01

HARNESS, DISPLAY, AC, CTOP, XL

11

SA5129-01

GASKET/BEZEL ASSY

11a

HW8087

TAPE, NEOP, .18W X .38THK, PSA

11b

HW8953

BEZEL, 13’ T/S

SA0102-01

HARNESS, COIN BOX, MGATCH XL, CTOP

12

CN7508

METRIMATE PLUG, 12 PIN

13

CN7501

METRIMATE PIN, FEMALE 20-24 AWG

14

EC9154

COUNTER, 12V FROG EYE MTG

15

SW3005

PB SWITCH, MOMENTARY (SETUP/CALIBRATE)

16

MW0012-01

BRACKET, CONN/COUNTER, CTOP XL

SA0104-01

DISPLAY/MOTHERBOARD ASSY, XL

17

MW0010-01

FRAME, DISPLAY, CTOP, XL

18

EC9840

TOUCHSCREEN CONTROLLER, SMT3

19

HW8171-01

PCB GUIDE, 8”, SNAP-ON, DEEP CHANNEL

20

EC0003-01

CD-ROM PLAYER, IDE, 4X

21

SA0103-01

TOUCHSCREEN/VGA DSPLY ASSY, 13”

21a

EC9377

MONITOR, VGA, 13” (W/ CHASSIS BOARD & FRAME)

21b

EC9824

TOUCHSCREEN OVERLAY, 13’

21c

HW8078

TAPE, POLYESTER, 1”, W/ADH

21d

HW8067

TAPE, FOAM, .5W X .03 THK, DBL

22

SA0112-01

ASSY, MOTHER BOARD & I/O, XL

22a

SA10025-01

PCA, CRT-402, DE-AMER, RISER BOARD

22b

SA10023-01

PCA, I/O BOARD, XL VID, CTOP

22c

SA0101-01

ASSY, MOTHERBOARD

23

SA0118-01

CABLE, POWER EXTENSION, CD-ROM

SA0105-01

COVER ASSY, CTOP, XL

24

WD0001-01

SIDE PANEL, RIGHT, CTOP XL

25

WD0001-02

SIDE PANEL, LEFT, CTOP XL

26

MW0013-01

TOP, CTOP, XL

27

MW0016-01

DOOR, CTOP, XL

28

MW0014-01

PLATE, LATCH, CTOP, XL

29

HW8734-01

LOCK, W/O CAM, 564, 5/8”L (REAR DOOR)

30

MW0024-01

CAM, LOCK (REAR DOOR)

31

MW0023-01

BOLT, LOCK, CTOP, XL

32

HW8911-01

PIN, SPRING, STL, .094OD X .50L

33

MW5164-01

HINGE, REAR DOOR CTTS

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19

34

EC9410

FAN, TUBAXIAL, 3”, 110V

35

SA0117-01

CABLE, POWER EXTENSION, FAN

SA0106-01

PWR ENTRY ASSY, CTOP, XL, 120V

36

EC7528

POWER SUPPLY, SW, PS/2-PC

37

MW0011-01

BARCKET, PWR SUPPLY, CTOP, XL

38

SW4024

ROCKER SW, DPST, 250V, PANEL MTG

39

TA10028-01

PCA, RS-485 COMMUNICATIONS BD, XL SYS

SA0119-01

DOOR ASSY, CD-ROM ACCESS, XL, CTOP

40

MW0039-01

DOOR, CD-ROM ACCESS, XL, CTOP

41

HW8727

LOCK, FLAT, STR, DIFF, 1-1/8 CAPKY (CD DOOR/COIN BOX)

42

MW0037-01

CAM, LOCK, .75 X 2.0

DECALS AND SIGNS

GL3100-01

DECAL, SIDE PANEL, XL, CTOP

GL3101-01

DECAL, FRONT, XL, CTOP

SA7297-06

SIGN HOLDER, MEGATOUCH XL (HOLDER & SIGN ASSEMBLY)

HW9461-03

SIGN HOLDER, PETG, 4 X 12, CTOP

PM8928-09

SIGN, MEGATOUCH XL, CTOP

COIN MECHS/BILL ACCEPTORS

25¢ USA

HW8249

FR/PLATE, SINGLE, M, .25, ROLL DOWN

$1 CANADIAN

HW8295

FR/PLATE, SINGLE, M, $1 CANADIAN

COIN BOX ASSY

SA5161-01

HARNESS, COIN BOX, MECHANICAL, CTOP, XL

MW0017-01

COIN BOX, CTOP, XL

MW5153-01

DOOR, COIN BOX, CTOP
COIN BOX/JCM B/A ASSY, $1-20, XL

EC9797

JCM B/A DBV-45 $1-20, W/ STACKER

SA0109-01

HARNESS, JCM B/A, CTOP, XL

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19” Upright Parts List

CALLOUT #

PART #

DESCRIPTION

1

EC2001

POWER CORD, 120V

2

HW8711

ANCHOR PLATE FOR CAM LOCK

3

HW8716

LOCK, FLAT, STR, #564, 1-7/16” (REAR DOOR)

4

HW8960

LEG LEVELER, 2”, 3/8-16THD

5

MW5001-01

STAY LID, URTS, 19”

6

MW5003-01

BRACKET, CRT ADJUST, LEFT

7

MW5003-02

BRACKET, CRT ADJUST, RIGHT

8

MW5006-01

COVER, PERFORATED, SPEAKER, 4”

9

SB0010-01

COM, POWER CABLE

10

SA4084

SPEAKER ASSY, 4”

11

WD2017-01

CABINET, 19” URTS, XL/260, FA, BLK

12

SA0063-01

HARNESS, POWER, DUAL FANS, URTS

13

SA5117-05

FAN ASSY, 3”, 12V DC, 2 PIN, W/GUARD

14

HW8756

CAM, BENT, 1/8” OFFSET

15

SA0094-01

CORD, IEC POWER x 42”

16

SW4024

ROCKER SWITCH, DPST, 250V, PNL MTG

17

TA10028-01

PCA, RS-485 COMM, XL SYS

18

EC2187-01

RIBBON CABLE, 9 COND, 31”L

19

HW6366

MOUNTING POST, KNURLED

20

EC9840

TOUCHSCREEN CONTROLLER BOARD, SMT-3

21

MW0057-01

COVER, FAN PROTECTOR

22

SA3209-01

BRACKET ASSY, METER/TEST SWITCH

23

MW0044-01

DOOR LOCK LATE, UR

24

SA3234-01 (-02)

SHELF, PC POWER, URTS, XL (-02 “CE” APPROVED ASSY)

24a

WD2018-01

SHELF, 19” VIDEO, UNIVERSAL

24b

MW0063-01

PLATE, MTG, PC/PWR, XL

24c

EC0007-01

TERMINAL BLOCK, 4 POSITION

24d

EC7528

POWER SUPPLY, SWT, PS-2/PC

24e

SA0077-01

HARNESS, MAIN, XL

24f

EC0003-01

CD-ROM PLAYER, IDE, 4X

24g

EC2191-06

RIBBON CABLE, 2X20 PIN, IDE, 7”L

24h

SA0067-01

HARNESS, VOLUME POT, URTS/CAB, 260

25

SA0112-01

ASSY, MOTHERBOARD & I/O, XL

25a

SA10025-01

PCA, CRT-402, DE-AMER, RISER BOARD

25b

SA10023-01

PCA, I/O BOARD, XL VID, CTOP

25c

SA0101-01

ASSY, MOTHERBOARD

26

SA3202-05

SHELF ASSY, TS/CRT (VGA)

26a

SA3210-03

TS/CRT (VGA) ASSY, COLOR, 19”

26b

EC9378

MONITOR, VGA, 19”

26c

EC9823

T/S OVERLAY, 19”

26d

HW8078

TAPE, POLYESTER, 1”, W/ADHESIVE

26e

HW8067

TAPE, FOAM, .5W, .03THK,DBL

26f

WD2013-01

SHELF, CRT MTG, 19” URTS

26g

MW5008-01

BRACKET, CRT LEFT, 19” URTS

26h

MW5008-02

BRACKET, CRT RIGHT, 19” URTS

27

SA3230-01

BEZEL ASSY, 19” URTS

27a

MW5014-01

BEZEL/HINGE ASSY, 19” URTS

27b

HW8951-02

BEZEL, MONITOR, 19” URTS

28

HW8713

LOCK, FLAT, STR, 564, 1-7/16 KYRM

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19” Cabaret Parts List

CALLOUT #

PART #

DESCRIPTiON

1

EC2001

POWER CORD, 120V

2

MW1672-01

CONTROL PANEL, 19” CABARET

3

MW1671-01

BRKT, GLASS, UPPER, 19” CABARET

4

MW1670-01

SPEAKER, MTG BRKT, 19” CAB

5

HW8951-01

BEZEL, MONITOR, 19” CABARET

6

WD5060-01

WOOD CABINET, URTS, 19” CABARET

7

SA4084

SPEAKER ASSY, 4”

8

SA3209-01

BRACKET ASSY, METER/TEST SWITCH

9

HW8960

LEG LEVELER, 2”, 3/8-16THD

10

GL2411-03

PLEXI, CLEAR, 19” CABARET, SIGN

11

MW1674-01-0A

MONITOR, SUPPORT LEFT, 19” CABARET

12

MW1674-02-0A

MONITOR, SUPPORT RIGHT, 19” CABARET

13

HW8979

SLIDE LATCH

14

SA0058-01

HARN, PWR SWITCH, URTB/URTS/CAB, XL

14a

SW4024

ROCKER SWITCH, DPST, 250V, PNL MTG

15

SB6058-01

FLUOR LAMP ASSY, 120V/60HZ, 15W

15a*

LB2100

LAMP, FLUOR, 15W, F15T8CW

16

MW0028-01

PLATE, POWER ENTRY

17

HW6366

MOUNTING POST, KNURLED

18

TA10028-01

PCA, RS-485 COMM, XL SYS

19

EC2187-01

RIBBON CABLE, 9 COND, 31”L

20

EC9840

TOUCHSCREEN CONTROLLER BOARD, SMT-3

21

SA0014-01

HARN, E/M/CREJ, 19” CABARET

22

SA3266-03-0B

CRT ASSY, 19” CABARET, XL

22a*

EC9378

MONITOR, VGA, 19”

22b*

EC9823

T/S OVERLAY, 19”

22c*

HW8078

TAPE, POLYESTER, 1”, W/ADHESIVE

22d*

HW8067

TAPE, FOAM, .5W, .03THK,DBL

22e

WD5061-01-0A

SHELF, MONITOR, 19” CABARET

23*

SA3234-01 (-02)

SHELF, PC POWER, URTS, XL (-02 “CE” APPROVED ASSY)

23a

WD2018-01

SHELF, 19” VIDEO, UNIVERSAL

23b

MW0063-01

PLATE, MTG, PC/PWR, XL

23c

EC0007-01

TERMINAL BLOCK, 4 POSITION

23d

EC7528

POWER SUPPLY, SWT, PS-2/PC

23e

SA0077-01

HARNESS, MAIN, XL

23f

EC0003-01

CD-ROM PLAYER, IDE, 4X

23g

EC2191-06

RIBBON CABLE, 2X20 PIN, IDE, 7”L

23h

SA0067-01

HARNESS, VOLUME POT, URTS/CAB, 260

24*

SA0112-01

ASSY, MOTHERBOARD & I/O, XL

24a

SA10025-01

PCA, CRT-402, DE-AMER, RISER BOARD

24b

SA10023-01

PCA, I/O BOARD, XL VID, CTOP

24c

SA0101-01

ASSY, MOTHERBOARD

*This part is not called out in the drawing. It is either part of an assembly that is shown, or it is an assembly
in which all of the parts are shown separately.

manuals/manuals_Support_Center_MEGA_20XL_manuals_pm0189_06_Megatouch_20XL_206000_20Manual_pdf-html.html
background image

COPYRIGHT © 1999 MERIT INDUSTRIES, INC.

22

MEGATOUCH™ XL 6000 MANUAL

PM0189-06

Merit Video

Limited Warranty

Merit Industries, Inc. warrants it’s video countertop
and upright machines to be free from defects in
material and workmanship for a period of six months
from the date of delivery or seven months from the
date of shipment from its facilities, whichever occurs
first. The warranty covers all electrical components
(except fuses and light bulbs) and printed circuit
boards. Other items are covered by warranty periods
offered by the original equipment manufacturers
(power supplies - 90 days; video monitors - 90 days).

Failure due to misuse, vandalism, excessive or
intentional abuse, operation outside specified
conditions (including, but not limited to, improper
electrical power source), fire, water damage, acts of
God, acts of war and civil unrest are specifically
excluded.

Merit products are carefully inspected and thoroughly
tested prior to packing and shipment. Any damage
discovered upon receipt of goods, whether obvious
or concealed, must be reported immediately to the
delivering carrier and claims made directly to them.
Merit assumes no responsibility for damages once
the product has left its facilities and any disputes
regarding transportation damage must be resolved
with the shipping company(s).

Merit will repair or replace, at its option, any
component, part or assembly that fails under
warranty, provided that the failed item is returned,
shipping charges prepaid, to Merit’s repair facility
and Merit is notified of the failure within the warranty
period. Merit reserves the right to request the serial
numbers of the item and/or game which has failed ,
and copies of sales invoices, bills of lading or other
documents as required to determine the validity of
the warranty coverage. Merit will return or replace
warranty items, as specified above, shipping charges
prepaid, by ground transportation.

Merit’s obligation shall be limited to repair or
replacement as stated above, and shall specifically
exclude any liability for consequential damages or
loss of earnings.

Merit may, at its discretion, provide replacement
parts under warranty prior to receiving defective
items without incurring any ongoing obligation to
extend such accommodations.

In certain instances, due to geographical or other
considerations, Merit may offer PCB warranty
service on an extended time basis as follows:

(a) User notifies Merit in writing (or FAX) of
PCB failure, providing dates of failure, serial
numbers and a brief description of failure
symptoms.

(b) Failed PCBs are accumulated for a time
period or quantity accumulation, as designated
by Merit and sent in one shipment to save
shipping expenses.

(c) Merit honors warranty as per dates of
failure notification.

The above terms and conditions constitute the sole
obligation, written or implied, of Merit Industries
under its warranty coverage.

PROPRIETARY

THE INFORMATION CONTAINED HEREIN IS THE
EXCLUSIVE PROPERTY OF MERIT INDUSTRIES,
INCORPORATED AND SHALL NOT BE USED,
DISTRIBUTED OR REPRODUCED IN WHOLE, OR
IN PART, WITHOUT THE EXPRESS WRITTEN
PERMISSION OF MERIT INDUSTRIES,
INCORPORATED.

FCC WARNING

THIS EQUIPMENT COMPLIES WITH THE
REQUIREMENTS IN PART 15 OF FCC RULES
FOR A CLASS “A” COMPUTING DEVICE.
OPERATION IN A RESIDENTIAL AREA MAY
CAUSE INTERFERENCE TO RADIO AND TV
RECEPTION REQUIRING THE OPERATOR TO
TAKE WHATEVER STEPS ARE NECESSARY TO
CORRECT THE INTERFERENCE

.